My role at Ocellus is to supply designs and oversee their implementations through our pipeline: working closely with animators, 3D modellers and production artists. I'm concerned with the way our characters look, move and deform in a variety of contexts - from development and production through to marketing.
As part of my ongoing responsibilities, I design characters, props and splash illustrations for such titles as 'Talking Tom: Gold Run' and 'Talking Tom: Camp' (recent updates include Princess Angela and Astro Tom) as well as being involved in developing new IPs from the ground up.
I joined Playstudios during the early stages of development on 'Royal Charm Slots', tasked to design the game's main cast. This title is being developed by Playstudios Asia and published by King - release TBA.