I continue to operate as a lead artist at Ocellus by supplying designs and now oversee their implementation across different departments, working closely with animators, 3D modellers and production artists.
I provide direction by way of design notes, draw-overs, technical/detail drawings, etc. For example, I'm most often concerned with maintaining the design appeal for our characters through their deformations when acting and performing, as well as how this relates to the their brands which must remain consistent.
I joined Ocellus as a lead artist with a focus on supplying character/prop designs and splash illustrations on such titles as Talking Tom: Gold Run and Talking Tom: Camp towards their live game operations (recent updates include Princess Angela and Astro Tom) as well as to be involved in developing new titles from the ground up at Ocellus.
I joined Playstudios Asia on "Royal Charm Slots" during the early stages of development, tasked to design the game's main cast of characters. This title is being developed by Playstudios Asia and published by King - release TBA.